Winner Yi Cao (Buy a ticket)

Finish 2007-05-16 12:00:00 UTC

ms23

by ms

Status: Passed
Results: 39235.75 (cyc: 10)
CPU Time: 48.8316
Score: 3946.56
Submitted at: 2007-05-16 11:56:27 UTC
Scored at: 2007-05-16 14:25:46 UTC

Current Rank: 172nd
Based on: ms22 (diff)
Basis for: ms24 (diff)

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Code
function [moves] = collaborationSover(board)
% score: 3946.38
% results: 39266.8103
% time: 45.14
%
% Note in the interest of collaboration I'm documenting
% the leading code as much as possible.  Instead of going the
% obscufation route with this, I invite everyone to
% document / take credit for their particular changes
% as the codes get modified.
%
% At a minimum, please don't remove the existing comments
% so someones doesn't have to start from scratch on commenting
% updated code again
%
% Alan Chalker

PARA1 = 120;
PARA2 = 3;


PARA11 = 1/PARA1;
% Set up the random number generator so it produces a favorable sequence.
rand('state',0);
rand(7,1);

[m,n] = size(board); % find the dims of the board
pegCount = sum(board(:)>0); % check the number of pegs on the board
rows = m+4; % expand the height by 4 rows
rv = 5:rows; % create a new row index starting at 5th row
cols = n+4; % expand the width by 4 cols
cv = 5:cols; % create a new col index starting at 5th col
fill = (pegCount-nnz(board<0)) / (m*n);

i = rv'*ones(1,n);% create an index of all the new board row coordinates except for the 1st 4 rows
i = i(:);

cv_ = ones(m,1)*cv;
j = cv_(:);
% note [i j] would be a list of all original board coordinates in the
% new board created below

mm = m+8; % expand the original height by 8 rows
nn = n+8;  % expand the original width by 8 cols
ppBoard = -ones(mm, nn); % create a new board with 4 extra rows / cols of offlimits all the way around the board
ppBoard(rv,cv) = board; % populate the new board with the original board values

I = [i;i;i;i];  % vector of 4 repeats of row coords
J = [j;j;j;j]; % vector of 4 repeats of col coords
K = [i;i;i-2;i+2]; % vector of row cords, row cords, 2 rows above, 2 rows below
L = [j-2;j+2;j;j]; % vector of 2 cols before, 2 cols past, col cords, col cords
% [I J K L] would be a matrix of ALL potential moves for this board

K1 = [i;i;i-4;i+4]; % vector of row cords, row cords, 4 rows above, 4 rows below
L1 = [j-4;j+4;j;j]; % vector of 4 cols before, 4 cols past, col cords, col cords
% if a move from [I J] to [K L] were done, [K L K1 L1] is the potential next colinear moves

K2 = [i-2;i+2;i-2;i+2]; % vector of 2 rows above, 2 rows below repeated twice
L2 = [j-2;j+2;j+2;j-2];  % vector of 2 cols before, 2 cols past, 2 cols past, 2 cols before
% if a move from [I J] to  [K L] were done, [K L K2 L2] is the half of the potential next orthogonal moves

K3 = [i+2;i-2;i-2;i+2]; % vector of 2 rows below, 2 rows above, 2 rows above, 2 rows below
L3 = [j-2;j+2;j-2;j+2]; % vector of 2 cols before, 2 cols past repeated twice
% if a move from [I J] to [K L] were done, [K L K3 L3] is the other half of the potential next orthogonal moves

F = I+(J-1)*mm; % convert source spot coordinates [I J] into single index value
T = K+(L-1)*mm; % convert destination spot coordinates [K L] into single index value
M = (F+T)*0.5; % calculate the index value of the spot that would be jumped if did move [I J K L]

% find indexes of moves that don't involve off limits (-1) areas
goodMoves = (ppBoard(F) >= 0) & (ppBoard(M) >= 0) & (ppBoard(T) >= 0);

% remove moves that involve off limits areas
I = I(goodMoves);
J = J(goodMoves);
K = K(goodMoves);
L = L(goodMoves);
F = F(goodMoves);
T = T(goodMoves);
M = M(goodMoves);
K1 = K1(goodMoves);
K2 = K2(goodMoves);
K3 = K3(goodMoves);
L1 = L1(goodMoves);
L2 = L2(goodMoves);
L3 = L3(goodMoves);

[moveid1,moveid2,moveid3] = mycreateMoves(M,F,T);

% convert 2nd jump destination spot coordinates into single index value
% note invalid jumps are kept in index but not converted
T1 = K1+(L1-1)*mm; % colinear
T2 = K2+(L2-1)*mm; % ortho
T3 = K3+(L3-1)*mm; % ortho
TT = [T1 T2 T3];

% calculate the index value of the spot that would be jumped if did move
M1 = (T+T1)*0.5; % [K L K1 L1]
M2 = (T+T2)*0.5; % [K L K2 L2]
M3 = (T+T3)*0.5; % [K L K3 L3]
MM = [M1 M2 M3];

% create first possible move list
MV = [I J K L];
MV1 = [K L K1 L1];
MV2 = [K L K2 L2];
MV3 = [K L K3 L3];
MVV = {MV1, MV2, MV3};

% run the subsolver function
[moves,score] = subsoltweak( ...
    ppBoard, ...
    F,T,M, ...
    pegCount, ...
    TT,MM,MV,MVV, ...
    moveid1,moveid2,moveid3);

% calculate the max possible score as 81% of the sum of the pegs
maxsum = sum(board(board>0));
maxscore = 0.81*maxsum; % repeat over the iteration weightings
for dd = getDdlist(pegCount)
    % if the solver results is more than the maxscore or less than 3 moves long then stop
    if (size(moves,1) <= 3) || (score > maxscore)
        % correct moves due to board padding
        moves = moves - 4;
        return
    end
    % calculate moves and scores of moves with subfunction
    [newMoves,newScore] = subsol( ...
        ppBoard, ...
        dd,0, ...
        F,T,M, ...
        pegCount,  ...
        TT,MM,MV, ...
        moveid1,moveid2,moveid3);
    % if it is better, update the move list.
    if (newScore > score)
        score = newScore;
        moves = newMoves;
    end
end
% repeat with randomisation
k = 1;
% 128,3
% for k = 1:max(ceil(pegCount/128),3)
while k <=(max((pegCount*PARA11)+1,PARA2)*(score < maxsum*0.79))
    % calculate moves and scores of moves with nested function
    [newMoves,newScore] = subsol( ...
        ppBoard, ...
        1.0,1.16, ...
        F,T,M, ...
        pegCount, ...
        TT,MM,MV, ...
        moveid1,moveid2,moveid3);
    % If it is better, update the move list.
    if (newScore > score)
        score = newScore;
        moves = newMoves;
    end
    k=k+1;
end

% correct moves due to board padding
moves = moves - 4;
% end

% % calculate the peg to off limit areas ratio of board
% fill = (pegCount-nnz(board<0)) / (m*n);

% check if the # pegs or fill ratio is less than set values
% if (pegCount < 272) && (fill < .9)
if (pegCount < 272) && (fill < .96)*(score < maxsum*0.775)
    % run the initial solver routine
    [newMoves,newScore] = solveri(board,rows,cols);
    if (newScore > score)
        score = newScore;
        moves = newMoves;
    end
end

end   % close function solver

%======================================================================
function ddlist = getDdlist(pegCount)

% create a vector of 4 random values between -1 and 1
RX = 2*(rand(4,1)-0.5);

switch ceil(pegCount/102.5)
    case 1
        ddlist = [1+0.1*RX(1) 0.05];
    case 2
        ddlist = [6.8 5 2.1 1+0.1*RX(2) 0.6+0.1*RX(2) 0.4762];
        % burn 750 random numbers from the sequence
        rand(750,1);
    case 3
        ddlist = [0.05 2.1 1+0.1*RX(3) 0.6+0.1*RX(3) 0.4+0.1*RX(3) 0.254];
    case 5
        ddlist = [0.05 2.1 0.6+0.1*RX(4) 0.18];
    otherwise
        ddlist = [0.05 2.1 1+0.1*RX(4) 0.592];
end

% if (pegCount > 400 && pegCount < 560)
%     % add an element to the iteration weights list
%     ddlist(end+1) = 0.18;
% end
end


%======================================================================
function [moves,last_score] = solveri(board,rows,cols)

% create a new board with 2 extra rows / cols of offlimits all the way
% around the board
pBoard = -ones(rows,cols);
pBoard(3:end-2,3:end-2) = board;

% allocate buffers
nNonHoles = nnz(pBoard);
moves = zeros(nNonHoles,4);
cellbuf = zeros(nNonHoles*4,1);
valbuf = cellbuf;
movebuf = cellbuf;
hopbuf = cellbuf;
hop_list = cellbuf;

% initialize various variables
tboard = board(board>0);
dead_weight = 0.1 * sum(tboard,1)/size(tboard,1);
count = 0;
last_move = 0;
score = 0;
last_pos = 0;
last_score = 0;
depth = 10;
hop_max = 0;
hop_cnt = 0;

% calculate all possible moves
[lJumpers,lValues,lLandings] = CalculateMoves(pBoard);

while true
    % find highest value moves

    % if no moves returned, stop
    if isempty(lJumpers)
        break
    end

    % calculate the max consecutive hops
    FindHops(pBoard,lJumpers,lLandings,lValues);

    % check if any moves have multiple hops
    if (hop_max ~= 0) && (hop_cnt > 2)
        for zh = 1:hop_cnt-1
            lJumpers = [lJumpers;hop_list(zh)]; % update move list with number of hops
            lLandings = [lLandings;hop_list(zh+1)];  % update move list with number of hops
            lValues = [lValues;hop_max]; % update value list with value of hops
            DoMove(numel(lJumpers)); % do the actual hop moves
        end
    else
        % find moves that create hops
        [hop_values,pos] = sort(lValues,'descend'); % find best scoring hops
        lValues = hop_values; % update value list
        lJumpers = lJumpers(pos); % eliminate all nonhop moves from list
        lLandings = lLandings(pos); % eliminate all nonhop moves from list
        for zh = 1:min(depth,numel(lJumpers))
            [newB,newC,newM,newV] = ...
                ProcessMove(pBoard,zh,lJumpers,lLandings,lValues);
            FindHops(newB,newC,newM,newV); % find possible hops
            hop_values(zh) = hop_values(zh) + hop_max; % update value list with best hop
        end
        [max_val,pos] = max(hop_values); % find the best hop move
        DoMove(pos) % do the best hop move
    end

end

% truncate the move list to the best moves
moves(last_pos+1:end,:) = [];

% nested functions follow
    function DoMove(pos)
        max_cell = lJumpers(pos); %extract the move to do from the move list
        max_move = lLandings(pos); %extract the move to do from the move list
        count = count+1; % increment the move count
        moves(count,:) = [mod(max_cell-2,rows),ceil(max_cell/rows)-2,mod(max_move-2,rows),ceil(max_move/rows)-2]; % update the move list with the move

        brem = (max_cell+max_move)/2; % calculate the move score
        score = score + pBoard(brem); % update the score total
        if (max_cell ~= last_move) % check if it was a hop
            score = score - pBoard(max_cell); % if it wasn't a hop, subtract the jumping peg
        end
        if (score > last_score) % check if the score improves
            last_pos = count; % update the best move list
            last_score = score; % update the best score
        end;

        [pBoard,lJumpers,lLandings,lValues] = ProcessMove(pBoard,pos,lJumpers,lLandings,lValues); % check the move
        last_move = max_move; % find the position of the best move
    end

    function FindHops(pBoard,lJumpers,lLandings,lValues)
        hop_max = 0;

        if ~isempty(lJumpers)
            dst=lLandings(1:numel(lJumpers));

            tmp=(~pBoard(dst+2)&pBoard(dst+1));
            tmp=(~pBoard(dst-2)&pBoard(dst-1))|tmp;
            tmp=(~pBoard(dst-2*rows)&pBoard(dst-rows))|tmp;
            tmp=(~pBoard(dst+2*rows)&pBoard(dst+rows))|tmp;

            idx=find(~tmp);
            if ~isempty(idx)
                tmp2=lValues(idx); [hop_max,tmp2]=max(tmp2); tmp2=idx(tmp2);
                hop_cnt=2; hop_list(1)=lJumpers(tmp2); hop_list(2)=lLandings(tmp2);
            end;

            idx=find(tmp)';
            for ii=idx
                hopbuf(1)=lJumpers(ii);
                FindHopTree(pBoard,lJumpers(ii),lLandings(ii),lValues(ii),2);
            end;
        end;
    end

    function FindHopTree(pBoard,src,dst,hop_value,count)

        % Update the board position

        pBoard(dst) = pBoard(src);
        pBoard((src+dst)/2) = 0;
        pBoard(src) = 0;

        % save hop
        hopbuf(count) = dst;

        % jump down
        pd = pBoard(dst+1);
        if ~pBoard(dst+2) && pd>0
            FindHopTree(pBoard,dst,dst+2,hop_value+pd,count+1);
        end
        
        pd = pBoard(dst-1);
        % jump up
        if ~pBoard(dst-2) && pd>0
            FindHopTree(pBoard,dst,dst-2,hop_value+pd,count+1);
        end
        
        pd = pBoard(dst+rows);
        % jump right
        if ~pBoard(dst+2*rows) && pd>0
            FindHopTree(pBoard,dst,dst+2*rows,hop_value+pd,count+1);
        end
        
        pd = pBoard(dst-rows);
        % jump left
        if ~pBoard(dst-2*rows) && pd>0
            FindHopTree(pBoard,dst,dst-2*rows,hop_value+pd,count+1);
        end

        % end of hop chain -- check for max and save route
        if hop_value > hop_max
            hop_max = hop_value;
            hop_cnt = count;
            hop_list(1:count) = hopbuf(1:count);
        end

    end

    function n = CalculateBall(pBoard,psrc,pdst,POP,n,src,dst)
%         POP = pBoard((src+dst)*0.5); % extract the jumped position peg
%         psrc = pBoard(src);
        if POP>0 &&  ~pdst && psrc>0 % check if source is peg, dest is hole, and jumped is peg
            n = n+1; % update index
%             sum_1 = sum(pBoard([dst+1 dst-1 dst+rows dst-rows])>0); % check to see if there is only 1 more peg to jump next
            if (pBoard(dst+1)>0) + (pBoard(dst-1)>0) + ...
                    (pBoard(dst+rows)>0) + (pBoard(dst-rows)>0) == 1
                valbuf(n) = POP-psrc-dead_weight; % if so, add weighted score to buffer
            else
                valbuf(n) = POP-psrc; % if not, add full score
            end
            cellbuf(n) = src; % update move buffers
            movebuf(n) = dst;
        end
    end

    function n = CalculateHole(pBoard,dst,src,n)
        pop = (src+dst)/2; % extract the jumped position index
        ppop = pBoard(pop);
        psrc = pBoard(src);
        if ppop>0 && psrc>0 %check to make sure source and jumped position are pegs
            n = n+1; % update index
%             if sum(pBoard([dst+1 dst-1 dst+rows dst-rows])>0) == 1 % check to see if there is only 1 more peg to jump next
            if (pBoard(dst+1)>0) + (pBoard(dst-1)>0) + ...
                    (pBoard(dst+rows)>0) + (pBoard(dst-rows)>0) == 1
                valbuf(n) = ppop-psrc-dead_weight; % if so, add weighted score to buffer
            else
                valbuf(n) = ppop-psrc; % if not, add full score
            end
            cellbuf(n) = src; % update move buffers
            movebuf(n) = dst;
        end
    end

    function [new_cell_list,new_value_list,new_move_list] = CalculateMoves(pBoard)
        zb = find(pBoard>0); %find indexes of all pegs on pBoard
        zz = find(~pBoard); % find indexes of all holes on pBoard
        n = 0;
        if numel(zz)<numel(zb) % if more holes than pegs
            for zi = 1:numel(zz) % repeat for each hole position
                i = zz(zi);
                %check for holes in all 4 possible destination spots
                %away from current hole
                n = CalculateHole(pBoard,i,i-2,n);
                n = CalculateHole(pBoard,i,i+2,n);
                n = CalculateHole(pBoard,i,i-rows*2,n);
                n = CalculateHole(pBoard,i,i+rows*2,n);
            end
        else
            for zi = 1:numel(zb) % repeat for each peg position
                i = zb(zi);
                %check for pegs in all 4 possible destination spots
                %away from current peg
                pi = pBoard(i);
                pi1 = pBoard(i-2);
                m1 = pBoard((i+i-2)*0.5);
                pi2 = pBoard(i+2);
                m2 = pBoard((i+(i+2))*0.5);
                pi3 = pBoard(i-rows*2);
                m3 = pBoard((i+(i-rows*2))*0.5);
                pi4 = pBoard(i+rows*2);
                m4 = pBoard((i+(i+rows*2))*0.5);
                n = CalculateBall(pBoard,pi,pi1,m1,n,i,i-2);
                n = CalculateBall(pBoard,pi,pi2,m2,n,i,i+2);
                n = CalculateBall(pBoard,pi,pi3,m3,n,i,i-rows*2);
                n = CalculateBall(pBoard,pi,pi4,m4,n,i,i+rows*2);
            end
        end

        %update buffers
        new_cell_list = cellbuf(1:n);
        new_value_list = valbuf(1:n);
        new_move_list = movebuf(1:n);
    end

    function [pBoard,lJumpers,lLandings,lValues] = ProcessMove(pBoard,pos,lJumpers,lLandings,lValues)
        src = lJumpers(pos); %extract the source position
        dst = lLandings(pos); % extract the destination position
        pop = (src+dst)*0.5; % calculate the jumped position

        % update the pBoard
        pBoard(dst) = pBoard(src); % copy the source peg to destination spot
        pBoard(pop) = 0; % zero out the jumped spot
        pBoard(src) = 0; % zero out the source spot

        % check if a horizontal or vertical jump
        u = src-pop;
        if (abs(u) == 1)
            v = rows;
        else
            v = 1;
        end

        % eliminate the moves from move list that involve these
        % coordinates
        keep1 = lLandings~=dst & lJumpers~=src & lJumpers~=pop;
        lLandings = lLandings(keep1);
        lJumpers = lJumpers(keep1);
        lValues = lValues(keep1);
                
        % eliminate moves that are 1 peg away from source
        keep2 = ...
            (lJumpers~=src-v   | lLandings~=src+v) & ...
            (lJumpers~=src+v   | lLandings~=src-v) & ...
            (lJumpers~=src-v-u | lLandings~=src+v-u) & ...
            (lJumpers~=src+v-u | lLandings~=src-v-u); ...
        
        lLandings = lLandings(keep2);
        lJumpers = lJumpers(keep2);
        lValues = lValues(keep2);
        [lLandings inds] = sort(lLandings, 'descend');
        lJumpers = lJumpers(inds);
        lValues = lValues(inds);

        % check all the new possible moves based upon updated pBoard
        n = 0;
        u2 = 2*u;
        v2 = 2*v;
        src_u = src-u;
        src_v = src-v2;
        s_3u = pBoard(src-3*u);
        s_u = pBoard(src_u);
        m1 = pBoard((src-3*u+src_u)*0.5);
        sv2_u = pBoard(src_u+v2);
        m2 = pBoard((src_u+v2+src_u)*0.5);
        sv2 = pBoard(src+v2);
        s = pBoard(src);
        m3 = pBoard((src+v2+src)*0.5);
        su2 = pBoard(src+u2);
        m4 = pBoard((src+u2+src)*0.5);
        sv = pBoard(src_v);
        m5 = pBoard((src_v+src)*0.5);
        s_v_u = pBoard(src_v-u);
        m6 = pBoard((src_v-u+src_u)*0.5);
        d = pBoard(dst);
        d_u2 = pBoard(dst-u2);
        m7 = pBoard((dst+dst-u2)*0.5);
        d_v2 = pBoard(dst-v2);
        m8 = pBoard((dst+dst-v2)*0.5);
        dv2 = pBoard(dst+v2);
        m9 = pBoard((dst+dst+v2)*0.5);
        
        n = CalculateBall(pBoard,s_3u,s_u,m1,n,src-3*u,src_u);
        n = CalculateBall(pBoard,sv2_u,s_u,m2,n,src_u+v2,src_u);
        n = CalculateBall(pBoard,sv2,s,m3,n,src+v2,src);
        n = CalculateBall(pBoard,su2,s,m4,n,src+u2,src);
        n = CalculateBall(pBoard,sv,s,m5,n,src_v,src);
        n = CalculateBall(pBoard,s_v_u,s_u,m6,n,src_v-u,src_u);
        n = CalculateBall(pBoard,d,d_u2,m7,n,dst,dst-u2);
        n = CalculateBall(pBoard,d,d_v2,m8,n,dst,dst-v2);
        n = CalculateBall(pBoard,d,dv2,m9,n,dst,dst+v2);

        
%         n = CalculateBall(pBoard,src-3*u,src_u,n);
%         n = CalculateBall(pBoard,src+v2-u,src_u,n);
%         n = CalculateBall(pBoard,src+v2,src,n);
%         n = CalculateBall(pBoard,src+u2,src,n);
%         n = CalculateBall(pBoard,src_v,src,n);
%         n = CalculateBall(pBoard,src_v-u,src_u,n);
%         n = CalculateBall(pBoard,dst,dst-u2,n);
%         n = CalculateBall(pBoard,dst,dst-v2,n);
%         n = CalculateBall(pBoard,dst,dst+v2,n);
        crt = pBoard(src+v-u2);
        clf = pBoard(src-v-u2);
        mm = pBoard(src-u2);
        if ~clf
            n = CalculateBall(pBoard,crt,clf,mm,n,src+v-u2,src-v-u2);
        end
        if ~crt
            n = CalculateBall(pBoard,clf,crt,mm,n,src-v-u2,src+v-u2);
        end

        % if updated moves exist than update moves list
        if (n > 0)
            ind = 1:n;
            if (~isempty(lJumpers))
                lJumpers = [lJumpers; cellbuf(ind)];
                lLandings = [lLandings; movebuf(ind)];
                lValues = [lValues; valbuf(ind)];
            else
                lJumpers = cellbuf(ind);
                lValues = valbuf(ind);
                lLandings = movebuf(ind);
            end
        end
    end

end

%======================================================================
function [moves,v] = subsol( ...
    board, ...
    d, ...
    rfac, ...
    F,T,M, ...
    pegCount, ...
    TT,MM,MV, ...
    moveid1,moveid2,moveid3)

rrr = rfac*rand(5000,1); % create a vector of 5000 random values
moves = zeros(pegCount-1,4); % preallocate maximum possible move list based on number of pegs
v0 = zeros(pegCount-1,1); % preallocate maximum size of score list
Bzero = ~board;  % create inverse board where 1 is a hole and every else is a zero, including offlimits
Bpos = board>0; % create board with pegs all as 1 and everything else 0
Bmax = max(board, 0); % create board with offlimits as holes

% search for moves where source is peg, destination is hole and jumped spot is peg
validMoves = (Bpos(F) & Bzero(T) & Bpos(M));
% extract indexes of valid moves
h = find(validMoves);

C0 = board(M(h))-board(F(h)); % calculate score for all valid 1st moves
if d
    CV = max(Bmax(MM(h,:)).*Bzero(TT(h,:)),[],2); % check to see if next colinear move is best
else
    CV = 0;
end
% add jumped peg to 2nd jump and find best 2 move jump
[v,k] = max( (1+rrr(1:length(C0))).*(C0+CV*d) );
v0(1) = C0(k); % extract score of best 1st jump score
k = h(k);  % extract index of best 2 move jump
moves(1,:) = MV(k,:); % add best move (1st jump) to movelist
T0 = T(k); % extract 1st jump destination spot
F0 = F(k); % extract source spot
M0 = M(k); % calculate jumped spot
t = 2; % increment move count

% Update board.
boardF0 = board(F0);
Bmax(T0) = boardF0; % copy the jumping peg value
Bmax(F0) = 0; % zero out the jumping spot peg
Bmax(M0) = 0; % zero out the jumped spot peg
board(T0) = boardF0; % update destination spot with source spot peg
Bzero(T0) = false; % set the destination spot peg
Bpos(T0) = true; % set the destination spot peg
board(F0) = 0; % zero out source spot peg
Bzero(F0) = true; % create updated inverse board
Bpos(F0) = false; % zero out the source spot peg
board(M0)=0; % zero out jumped spot peg
Bpos(M0) = false;  % zero out the jumped spot peg
Bzero(M0) = true; % create updated inverse board

% assemble list of moves affected by the current move
FF=[F0 M0 T0];
originatingMoves = moveid1(FF,:);
originatingMoves = originatingMoves(originatingMoves > 0);
jumpedMoves = moveid2(FF,:);
jumpedMoves = jumpedMoves(jumpedMoves > 0);
terminatingMoves = moveid3(FF,:);
terminatingMoves = terminatingMoves(terminatingMoves > 0);
allMoves = [originatingMoves; jumpedMoves; terminatingMoves];
% search for valid moves in new board (original method)
validMoves(allMoves) = Bpos(F(allMoves)) & Bzero(T(allMoves)) & Bpos(M(allMoves));

% extract indexes of valid moves
h = find(validMoves);
while ~isempty(h)
    if (numel(h) > 1)
        Fh = F(h);
        c = find(Fh == T0); % find indexes of jumps with source peg that is same as last one moved
        if ~isempty(c) % if any current 2 jump moves contain the last peg
            h = h(c); % extract the jump index
            C0 = board(M(h)); % seed possible 2nd jumps board with jumped peg value for all jumps the match last jump end
        else
            C0 = board(M(h))-board(Fh); % calculate score for all valid 1st moves
        end

        if d
            CV = max(Bmax(MM(h,:)).*Bzero(TT(h,:)),[],2); % check to see if next colinear move is best
        else
            CV = 0;
        end

        % add jumped peg to 2nd jump and find best 2 move jump
        [v,k] = max( (1+rrr(1:length(C0))).*(C0+CV*d) );
        v0(t) = C0(k); % extract score of best 1st jump score
        k = h(k);  % extract index of best 2 move jump
    else
        k = h(1); % extract the move position
        v0(t) = board(M(k))-board(F(k)); % calculate the jump score
    end
    moves(t,:) = MV(k,:); % add best move (1st jump) to movelist
    T0 = T(k); % extract 1st jump destination spot
    F0 = F(k); % extract source spot
    M0 = M(k); % calculate jumped spot
    t = t+1; % increment move count

    % Update board.
    boardF0 = board(F0);
    Bmax(T0) = boardF0; % copy the jumping peg value
    Bmax(F0) = 0; % zero out the jumping spot peg
    Bmax(M0) = 0; % zero out the jumped spot peg
    board(T0) = boardF0; % update destination spot with source spot peg
    Bzero(T0) = false; % set the destination spot peg
    Bpos(T0) = true; % set the destination spot peg
    board(F0) = 0; % zero out source spot peg
    Bzero(F0) = true; % create updated inverse board
    Bpos(F0) = false; % zero out the source spot peg
    board(M0)=0; % zero out jumped spot peg
    Bpos(M0) = false;  % zero out the jumped spot peg
    Bzero(M0) = true; % create updated inverse board

    % assemble list of moves affected by the current move
    FF=[F0 M0 T0];
    originatingMoves = moveid1(FF,:);
    originatingMoves = originatingMoves(originatingMoves > 0);
    jumpedMoves = moveid2(FF,:);
    jumpedMoves = jumpedMoves(jumpedMoves > 0);
    terminatingMoves = moveid3(FF,:);
    terminatingMoves = terminatingMoves(terminatingMoves > 0);
    allMoves = [originatingMoves; jumpedMoves; terminatingMoves];
    % search for valid moves in new board (original method)
    validMoves(allMoves) = Bpos(F(allMoves)) & Bzero(T(allMoves)) & Bpos(M(allMoves));

    % extract indexes of valid moves
    h = find(validMoves);
end

v0 = cumsum(v0); % create cumulative sum of scores in movelist
[v,t] = max(v0); % extract location of best cumulative score
moves = moves(1:t,:); % output moves up to best location

end

%======================================================================
function [moves,v] = subsoltweak( ...
    board, ...
    F,T,M, ...
    pegCount, ...
    TT,MM,MV,MVV, ...
    moveid1,moveid2,moveid3)

moves = zeros(pegCount-1,4); % preallocate maximum possible move list based on number of pegs
v0 = zeros(pegCount-1,1); % preallocate maximum size of score list
Bzero = ~board;  % create inverse board where 1 is a hole and every else is a zero, including offlimits
Bpos = board>0; % create board with pegs all as 1 and everything else 0
Bmax = max(board, 0); % create board with offlimits as holes

hs = (Bpos(F) & Bzero(T) & Bpos(M)); % search for moves where source is peg, destination is hole and jumped spot is peg
h = find(hs); % extract indexes of valid moves
% t = 1; % init move list index
C0 = board(M(h))-board(F(h)); % calculate score for all valid 1st moves
[CV,kc] = max(Bmax(MM(h,:)).*Bzero(TT(h,:)),[],2); % check to see if next colinear move is best
[v,k] = max(C0+CV); % add jumped peg to 2nd jump and find best 2 move jump
v0(1) = C0(k); % extract score of best 1st jump score
k = h(k);  % extract index of best 2 move jump
moves(1,:) = MV(k,:); % add best move (1st jump) to movelist
F0 = F(k); % extract source spot
t = 2; % increment move count
T0=T(k); % extract 1st jump destination spot
M0=M(k);
FF=[F0 M0 T0];
Bmax(T0)=board(F0);Bmax(F0)=0;Bmax(M0)=0;
board(T0) = board(F0); % update destination spot with source spot peg
Bzero(T0) = false; % set the destination spot peg
Bpos(T0) = true; % set the destination spot peg
board(F0) = 0; % zero out source spot peg
Bzero(F0) = true; % create updated inverse board
Bpos(F0) = false; % zero out the source spot peg
board(M0) = 0; % zero out jumped spot peg
Bpos(M0) = false; % zero out the jumped spot peg
Bzero(M0) = true; % create updated inverse board

% assemble list of moves affected by the current move
originatingMoves = moveid1(FF,:);
originatingMoves = originatingMoves(originatingMoves>0);  % moves originating at spots involved in last move
jumpedMoves = moveid2(FF,:);
jumpedMoves = jumpedMoves(jumpedMoves>0);  % moves jumping over spots involved in last move
terminatingMoves = moveid3(FF,:);
terminatingMoves = terminatingMoves(terminatingMoves>0);  % moves terminating at spots involved in last move
allMoves = [originatingMoves; jumpedMoves; terminatingMoves]; % combine the moves into 1 list
hs(allMoves) = Bpos(F(allMoves)) & Bzero(T(allMoves)) & Bpos(M(allMoves)); % search for valid moves in new board (original method)

% extract indexes of valid moves
h = find(hs);
while ~isempty(h)
    Fh = F(h);
    c = find(Fh==T0);
    if ~isempty(c) % if any current 2 jump moves contain the last peg
        h = h(c); % extract the jump index
        C0 = board(M(h)); % seed possible 2nd jumps board with jumped peg value for all jumps the match last jump end
    else
        C0 = board(M(h))-board(Fh); % calculate score for all valid 1st moves
    end

    [CV,kc] = max(Bmax(MM(h,:)).*Bzero(TT(h,:)),[],2); % check to see if next colinear move is best
    [v,k] = max(C0+CV); % add jumped peg to 2nd jump and find best 2 move jump
    v0(t) = C0(k); % extract score of best 1st jump score
    cv=CV(k);
    kc=kc(k);
    k = h(k);  % extract index of best 2 move jump

    moves(t,:) = MV(k,:); % add best move (1st jump) to movelist
    F0 = F(k); % extract source spot
    t = t+1; % increment move count
    M0=M(k);
    if ~cv
        T0=T(k); % extract 1st jump destination spot
        FF=[F0 M0 T0];
    else
        T0=TT(k,kc);
        M00=MM(k,kc);
        moves(t,:)=MVV{kc}(k,:);
        FF=[F0 M0 M00 T0];
        v0(t)=cv;
        board(M00)=0;
        Bzero(M00)=true;
        Bpos(M00)=false;
        Bmax(M00)=0;
        t=t+1;
    end
    boardF0 = board(F0);
    Bmax(T0)=boardF0;
    Bmax(F0)=0;
    Bmax(M0)=0;
    board(T0) = boardF0; % update destination spot with source spot peg
    Bzero(T0) = false; % set the destination spot peg
    Bpos(T0) = true; % set the destination spot peg
    board(F0) = 0; % zero out source spot peg
    Bzero(F0) = true; % create updated inverse board
    Bpos(F0) = false; % zero out the source spot peg
    board(M0) = 0; % zero out jumped spot peg
    Bpos(M0) = false; % zero out the jumped spot peg
    Bzero(M0) = true; % create updated inverse board

    % assemble list of moves affected by the current move
    originatingMoves = moveid1(FF,:);
    originatingMoves = originatingMoves(originatingMoves>0);  % moves originating at spots involved in last move
    jumpedMoves = moveid2(FF,:);
    jumpedMoves = jumpedMoves(jumpedMoves>0);  % moves jumping over spots involved in last move
    terminatingMoves = moveid3(FF,:);
    terminatingMoves = terminatingMoves(terminatingMoves>0);  % moves terminating at spots involved in last move
    allMoves = [originatingMoves; jumpedMoves; terminatingMoves]; % combine the moves into 1 list
    hs(allMoves) = Bpos(F(allMoves)) & Bzero(T(allMoves)) & Bpos(M(allMoves)); % search for valid moves in new board (original method)

    % extract indexes of valid moves
    h = find(hs);
end

v0 = cumsum(v0); % create cumulative sum of scores in movelist
[v,t] = max(v0); % extract location of best cumulative score
moves = moves(1:t,:); % output moves up to best location

end

%======================================================================
function [moveid1,moveid2,moveid3] = mycreateMoves(M,F,T)

ni = max(T);

% create three copies of a vector long enough to contain all possible move
% position indexes
nmove1 = zeros(ni,1);
nmove2 = zeros(ni,1);
nmove3 = zeros(ni,1);

% create three copies of a matrix long enough to contain all possible moves
moveid1 = zeros(ni,4);
moveid2 = zeros(ni,4);
moveid3 = zeros(ni,4);

len = length(F);
d = F(2:end) - F(1:end-1);
i = find(d<0);
i1 = 1:i(1);
i2 = i(1)+1:i(2);
i3 = i(2)+1:i(3);
i4 = i(3)+1:len;
F1 = F(i1);
F2 = F(i2);
F3 = F(i3);
F4 = F(i4);
M1 = M(i1);
M2 = M(i2);
M3 = M(i3);
M4 = M(i4);
T1 = T(i1);
T2 = T(i2);
T3 = T(i3);
T4 = T(i4);


nmove1(F1) = nmove1(F1)+1;
moveid1(F1 + (nmove1(F1)-1)*ni) = i1;
nmove1(F2) = nmove1(F2)+1;
moveid1(F2 + (nmove1(F2)-1)*ni) = i2;
nmove1(F3) = nmove1(F3)+1;
moveid1(F3 + (nmove1(F3)-1)*ni) = i3;
nmove1(F4) = nmove1(F4)+1;
moveid1(F4 + (nmove1(F4)-1)*ni) = i4;

nmove2(M1) = nmove2(M1)+1;
moveid2(M1 + (nmove2(M1)-1)*ni) = i1;
nmove2(M2) = nmove2(M2)+1;
moveid2(M2 + (nmove2(M2)-1)*ni) = i2;
nmove2(M3) = nmove2(M3)+1;
moveid2(M3 + (nmove2(M3)-1)*ni) = i3;
nmove2(M4) = nmove2(M4)+1;
moveid2(M4 + (nmove2(M4)-1)*ni) = i4;

nmove3(T1) = nmove3(T1)+1;
moveid3(T1 + (nmove3(T1)-1)*ni) = i1;
nmove3(T2) = nmove3(T2)+1;
moveid3(T2 + (nmove3(T2)-1)*ni) = i2;
nmove3(T3) = nmove3(T3)+1;
moveid3(T3 + (nmove3(T3)-1)*ni) = i3;
nmove3(T4) = nmove3(T4)+1;
moveid3(T4 + (nmove3(T4)-1)*ni) = i4;

end