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6th Order Point Mass (Coordinated Flight)

Calculate sixth-order point mass in coordinated flight

  • 6th Order Point Mass (Coordinated Flight) block

Libraries:
Aerospace Blockset / Equations of Motion / Point Mass

Description

The 6th Order Point Mass (Coordinated Flight) block performs the calculations for the translational motion of a single point mass or multiple point masses. For more information on the system for the translational motion of a single point mass or multiple mass, see Algorithms.

The 6th Order Point Mass (Coordinated Flight) block port labels change based on the input and output units selected from the Units list.

Limitations

  • The block assumes that there is fully coordinated flight, i.e., there is no side force (wind axes) and sideslip is always zero.

  • The flat Earth reference frame is considered inertial, an approximation that allows the forces due to the Earth motion relative to the "fixed stars" to be neglected.

Ports

Input

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Force in x-axis, specified as a scalar or vector, in selected units.

Data Types: double

Force in y-axis, specified as a scalar or vector, in selected units.

Data Types: double

Force in z-axis, specified as a scalar or vector, in selected units.

Data Types: double

Output

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Flight path angle, returned as a scalar or vector, in radians.

Data Types: double

Heading angle, returned as a scalar or vector, in radians.

Data Types: double

Airspeed, returned as a scalar or vector, in selected units.

Data Types: double

Downrange or amount traveled east, returned as a scalar or vector, in selected units.

Data Types: double

Crossrange or amount traveled north, returned as a scalar or vector, in selected units.

Data Types: double

Altitude or amount traveled up, returned as a scalar or vector, in selected units.

Data Types: double

Parameters

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Input and output units, specified as:

Units

Forces

Velocity

Position

Mass

Metric (MKS)

newtons

meters per second

meters

kilograms

English (Velocity in ft/s)

pounds

feet per second

feet

slugs

English (Velocity in kts)

pounds

knots

feet

slugs

Programmatic Use

Block Parameter: units
Type: character vector
Values: 'Metric (MKS)' | 'English (Velocity in ft/s)' | 'English (Velocity in kts)'
Default: 'Metric (MKS)'

Initial flight path angle of the point mass(es), specified as a scalar or vector.

Programmatic Use

Block Parameter: gamma0
Type: character vector
Values: scalar | vector
Default: '0'

Initial heading angle of the point mass(es), specified as a scalar or vector.

Programmatic Use

Block Parameter: chi0
Type: character vector
Values: scalar | vector
Default: '0'

Initial airspeed of the point mass(es), specified as a scalar or vector.

Programmatic Use

Block Parameter: V0
Type: character vector
Values: scalar | vector
Default: '100'

Initial downrange of the point mass(es), specified as a scalar or vector.

Programmatic Use

Block Parameter: x0
Type: character vector
Values: scalar | vector
Default: '0'

Initial crossrange of the point mass(es), specified as a scalar or vector.

Programmatic Use

Block Parameter: y0
Type: character vector
Values: scalar | vector
Default: '0'

Initial altitude of the point mass(es), specified as a scalar or vector.

Programmatic Use

Block Parameter: h0
Type: character vector
Values: scalar | vector
Default: '0'

Mass of the point mass(es), specified as a scalar or vector.

Programmatic Use

Block Parameter: mass0
Type: character vector
Values: scalar | vector
Default: '1.0'

Algorithms

This figure shows the system for the translational motion of a single point mass or multiple point masses.

The translational motion of the point mass [XEastXNorthXUp]T are functions of airspeed (V), flight path angle (γ), and heading angle (χ),

Fx=mV˙Fy=(mVcosγ)χ˙Fz=mVγ˙X˙East=VcosχcosγX˙North=VsinχcosγX˙Up=Vsinγ

where the applied forces [FxFyFh]T are in a system is defined by x-axis in the direction of vehicle velocity relative to air, z-axis is upward, and y-axis completes the right-handed frame, and the mass of the body m is assumed constant.

Extended Capabilities

C/C++ Code Generation
Generate C and C++ code using Simulink® Coder™.

Version History

Introduced before R2006a